![]() ![]() ![]() If you gave the Pillar the truthful information about where to find Fhjull Forked-Tongue, you will get a short cinematic of the Pillar telling a group of fiends where to find him – for a price. If you refuse, the Pillar sounds the alarm, and when you return to Baator you will have to fight a Cornugon and four Black Abishai. When you try to break off conversation, if you kept Morte nearby and didn't give him to the Pillar, the Pillar once more demands that you return Morte. The Pillar tells you how to escape: Leave this place and go straight West. How might I leave this place? – You can only ask this question if you didn't ask Fhjull Forked-Tongue back in the Outlands.Who is my killer? – The Pillar doesn't know this the heads that contained this knowledge have been destroyed.If you ask this question and Vhailor is nearby, he will realize that you are the one he was hunting and attack you when the Pillar reveals that you are a shadow upon existence. Who am I? – The Pillar will tell you that you are a shadow upon existence, that you bear many names, and that you have lost "that which is never meant to be separated from man" – your mortality has been stripped from you but you must find it before your mind is lost to you.Only three have known the way: Yourself, but you have forgotten the one who lies behind the portal and Trias – or as the Pillar calls him, Trias the Betrayer! So, you're looking for Trias once again! The Pillar will tell you that you already possess the key to the portal regret, but that it doesn't know where the portal is. How do I reach the Fortress of Regrets? – This is the question you came to ask.Who are you? – If you ask this question, one of your companions steps in to inform you that the Pillar is composed of the heads of liars whose treachery sent somebody else to their death.Once you get over the opening "pleasantries", you can ask the following questions: You can comfort Annah or be a complete bastard about this. Finally, if Annah is nearby, Pharod's head will come to the surface and beg her to save him. Then it will remark on Fall-From-Grace if she is nearby. Once you gain the Pillar's attention, it will notice Morte if he is nearby. Keeping Morte nearby will create a bit of trouble later. You can grill him a little on this to learn that he was in the Pillar of Skulls until you pulled him out in an earlier incarnation (you may already have learned this if you have discussed Morte with Fall-From-Grace and confronted Morte with your suspicions). When you initiate conversation, Morte tells you that he shouldn't be near when you speak to the Pillar. This gift can be given several times but costs you -15 to Max HP each time. If you order Annah to enter the Pillar, she attacks you and you lose another companion. If you order Grace to enter the Pillar, she teleports away and you just lose a companion. If you give it to the Pillar, it will be lost forever. With a Charisma of at least 18 you can lie and tell the Pillar he is hiding in a demi-plane otherwise you have to tell the truth, or offer another gift. After the conversation you can reach in and get him back out but it costs you -5 to Max HP. In return for each answer, the Pillar will ask you for the following: However, it demands a price for each answer it gives you, so you should limit your questions to the absolutely necessary. The Pillar of Skulls at 2 has the knowledge you need to progress with the game. This is the creature you have come to meet. The entrance to the Pillar of Skulls is at 4.Īt the points marked 5 on the map you will encounter a random group of monsters: Lemures, Nupperibos, Black, Green or Red Abishai, or a single Cornugon. Pick up a piece of obsidian and cut your tongue, and the portal will then open. When you get close enough, you should get the right prompts. You can't use it until you have spoken to the Pillar of Skulls. The portal back to the Outlands is at 3, guarded by a group of monsters. I told you everything and everybody was your enemy here, cutter! It's a trap! If you rush to her aid, she transforms into a Green Abishai herself and a bunch of Lemures will show up. You arrive at 1 on the map below and have to fight your way to 4.Īt 2 you will meet a Damsel in Distress, a young woman being attacked by a Green Abishai. Your task is to find the infamous Pillar of Skulls, a place where traitors end up if they betrayed somebody to their death. Welcome to Hell! You have reached Avernus, the first level of Baator, a place where everything and everyone is your enemy. ![]() Current Act - The Outlands and the Hells: Overview | ![]()
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